Yeah these are great, I liked getting paid 3x for a caravan escort mission as a mercenary (first from the battle winnings and loot, then from the caravan organizer for the mission, then for the influence won in the battle from your mercenary employer). imgran said: In the Clan parties menu you can see where your companion is. If he's in an active caravan its location will be under Parties. You can order the caravan to disband an your companion will either go find you, or go to the nearest relatively friendly town. Either way, you can see his location in the Clan member page. Delete "Birke" folder from module folder. In game starters mod selection window choose "SimpleBank" mode. Make sure tosave old save file in case there would be problems with money saved in your account. Make sure you dont run BOTH "Birke" and "SimpleBank" at the same time! Fixed a bug due to new save/load handling. Here's another way to make money in Mount and Blade 2, as long as your stock doesn't get pilfered. How to Make Money in Bannerlord: Caravans¶. As you approach the 15,000 - 18,000 denar mark, you can begin to consider investing in a caravan. Although expensive, they soon return profits on the investment within a few (in-game) weeks. DGabbitation1 Dec 29, 2020 @ 6:51am. Caravan is literally making nothing. I need help, my caravans are literally making nothing. Not even a variance, just literally nothing, all I'm getting is some minor tributes. I'm haemorrhaging money, and if these keeps up my clan will bankrupt in a month tops. Is it a bug? they're not even registering in And she did not train one xp of Trade. Yet the stipulation for training it in the description is run caravans. But.. early access.. they have fixed a number of things as is. I will allow myself to hope they can deliver the game we have been waiting years to play. The amount of money companion parties can make can get through the roof.
For players who are into the caravan lifestyle in Mount and Blade 2: Bannerlord, then this is also a must. Locations like Husn Fulq offer a good way to mark up the price of pottery due to travel
buy a caravan once you have about 25-30k (gives you some good wriggle room as caravans sometimes make a loss, especially in the early game) use income from caravans along with more tourneys winnings to invest in additional caravans. 3-4 caravans is usually enough to net about 1-3k a day.

Spray Feb 21, 2022 @ 6:41pm. Constantly going bankrupt please help. Hi, I haven't played the game in over a year and thought I would give it another try and I'm so confused. I'm about a year in and I'm just constantly running out of money. I have a castle, a workshop, a winery, 2 caravans and I'm still losing 1500-2000 a turn.

Mount & Blade II: Bannerlord. The Citadel - General Discussion Caravan with better troops Thread starter Redflacko; Start date May 13, 2020; Tags caravan
Ignoring that caravans and workshops have always been worth it, yes. Caravans were never worth it in 1.5 or 1.6. They just got captured all the time, usually in a few days. Way too quickly to bring in a profit.
Look around the city you want the workshop in, see what its village produced goods are, that should help you make a profit. from what i see in my own game, pravend has a huge abundance of grain in the trade menu but very little beer, so maybe a brewery would get you more profit. no guarantees though. Make better wine. Having trouble with passive income. Greetings fellow raiders, I've been playing Warband for a long time and money making in it is quite easy. But I've started playing Bannerlord couple of days ago and noticed that almost every thing that brought bunch of money in Warband is nerfed here. I've searched bunch of guides for making money and almost Yes but GETTING to that point is beyond miserable. Theres a reason why the amount of active players has gone down by over 90%. The replayability is almost non existent. Not many people have the time or patience to keep spending weekend after weekend just to get to that stage, over and over again as you finish and start new campaigns. Me included. The person running the caravan does matter. I prefer companions who are focussed in trade, scout, riding, tactics and medicine. The perks in these skills help out caravans the most. And I dont really focus on weapon skills, since the companion is only there to run the caravan. It's not like he's going to clutch a 30 vs 300 fight high hearths are going to produce more. high prosperity is going to consume more. also need high hearths to maintain high prosp. Caravans are going to stabilize prices. if the raw mat is cheap, they will by it, if the produce is expensive, they might sell that produce to the town, reducing its price.
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Trade skill allows them to make more money. Scouting skill allows them to move faster, and avoid enemies more easily. Steward isn't necessary, since they have a fixed party size. *Where* you form the caravan matters a lot. In Aserai or Khuzait lands, they'll be chased down by fast desert or steppe bandits.
Caravans are good if you don't have millions by selling broken smithed weapons. Plus it gives those characters xp, so they get better with time. The bonuses they get from trading will add about 2% profit from 0-300, because of taleworlds math. The levels are useful to level other abilities though.
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